Visuals

Everything you see: ESP, on screen information, and skins.

ESP

Highlights players so you always know where everyone is. Toggle with the ESP keybind or its Enabled flag. Colors and displayed elements are set in your config on the website.

Whoever you have selected uses Target Color on the box, name, health, skeleton, and arrows.

  • Mode — default is Old (original names-only Billboard tags). New is the full ESP (boxes, fill, glow, health, chams). Switch live in your config.

  • Name — small pixel text above the box.

  • Boxes — 2D box around the body. Fill is a gradient tint; Glow is the soft halo around the box.

  • Health — thin bar on the left. Dynamic blends Color1 (full) into Color2 (low). The number appears when they are not at full health.

  • Distance / Weapon / Skeleton — range (m), held tool, and bone lines.

  • Out of View — concave arrow on the screen edge. Dynamic distance/size follow how far they are.

  • Chams — Default is a through-wall body overlay with optional glow; Highlight is the simpler Roblox highlight. Weapon Chams tints the tool they are holding.

  • Target Line — a line from your mouse to whoever Silent Aim is locked onto.

Keybinds HUD

A small on screen panel, the Display Keybinds option under Visuals, that shows your enabled features and their state. Handy for seeing at a glance whether Silent Aim is armed, who you are tracking, and so on.

FOV circles

If you enable Visible on a feature's FOV, its area is drawn on screen. Useful while dialing in FOV sizes so you can see exactly where each feature engages.

Skin Changer and Unlock All

Cosmetic changer for weapons and skins.

Loads on demand — The skin system is heavy, so Atomic only starts it when you actually enable Skin Changer or Unlock All. This keeps startup fast and avoids freezes on lighter executors. If you do not use it, it costs you nothing.

  • Turn it on and pick your skins in your config.
  • Knife skins are served from a built in list rather than a heavy module, so they stay fast on lighter executors.

Skins are client side visuals. They change how things look for you and do not affect damage or hit registration.